Here we have a tale of two cows. Both have rollerskates, but one has rollerskates with
friction while the other one does not. There are hence two simulations to open here:
In this simulation you will be able to control the angle and mass of the cow on both the frictionless roller skates and the one which has a lot of dirt on bearings leading to friction between the skates and the grass incline, upon which the cow is perched.
A timer counts how long it takes for the cow to reach the bottom of the hill. As the cow slides down the incline, a trail of black dots, each representing one second of motion, will be left behind.
The two graphs are plotting the X and Y velocities of the cow as a function of time with each dot representing, again, one second of time (note, this timer is not synced to real seconds but runs faster).
Simply use the sliders to change the angle and change the mass and when you are set, click big red Go button.
To reset the cow back to its starting position, merely change the angle or the mass. Unfortunately, you can not reset the cow while it is moving - you will have to wait for it to stop at the bottom.